4/7/2023 0 Comments Gw2 retrospective runaroundI know it’s beatable with TTS-level coordination, but for PUG’s I haven’t seen it gone much past the first gerent interval. This is another weird dichotomy of very easy outpost events coupled with group-required after-outpost events.įinally, the meta event. I have never seen this happen in Tangled Depths. There are events that repeat after the outpost is upgraded, but it seems geared towards mobs of players that want to go around and champ farm as a pack. The ones that I have done seem decently soloable, unlike Auric Basin’s champion-strewn meta. I checked the timer, and yup, there was still an hour to go. Last night I signed on near the charr quadrant, and already within 1/2 hour the charr was complete. The other problem is that these outposts seem to be completely finishable in a small portion of the 1.5 hours given to upgrade the map. In the Nuhoch outpost players are training beetles to fight off chak. In Rata Novus players are reprogramming ancient asura tech to fight chak. So it becomes already at the start sort of a wish-wash of amazing place to solo explore, but needs meta-level population for the meta. It is not like Auric Basin where places are just closed off depending on outpost advancement. For a soloer, like Verdant Brink, it is a fantastic place of exploration. This is the poorest map of the bunch in terms of meta. If a single lane fails to pop up it’s gerent at that interval, say because they didn’t pop enough mushrooms, the whole meta loses. I might need to see it side-by-side.Įach gerent must be popped up at specific intervals, and each gerent must be ultimately killed. To be honest, I have not noticed a difference between tier 1 and tier 4. The better done, the weaker the gerent is when it pops up out of the ground to get smashed on by and kill players, allegedly. In another lane players have to pop mushroom spores to add to the air, etc. In the charr lane, for example, players have to protect charr using a ground pounder giving the gerent a headache. Each lane has it’s own mega-chak boss called a gerent, and accompanying that is a mechanic to weaken the gerent. From there 4 NPC commanders, complete with snazzy NPC commander tags, head down the four lanes. The boss meta event starts conveniently at the central point near that darn wall. This wall is of course underground (don’t have to deal with nasty vines anymore) and in the middle of a leyline chak party zone. The story of the map’s meta is blowing a hole through some wall to get to Mordremoth’s domain. Unlike the Exalted, the chak don’t like to talk much. The overarching theme is mostly the chak, xenophobic insectile species that are resistant to Mordremoth’s corruption (just like the sylvari) and are able to control leyline magics. The map itself is not as lore heavy as Auric Basin since the presence of the Exalted is gone. There are four, similar to Auric Basin, and again like Auric Basin building them up helps the final meta event. Much like the first two maps Tangled Depth is about the outposts. Thanks to Aspeon who commented on there being an event timer, which is super helpful! I personally like GW2 Ninja’s, but I believe it’s kind of all the same. Now we get in to territory that I feel could use some smoothing. I am even not even of the "no jp in mmorpg!" crowd, I enjoyed finishing all jp achievements, even the infamous "not so secret", goggles included.The first part dealt with the really good entry in to the Heart of Thorns’ map metas. Did you find the way yourself or did you have to rely on a video? Basically being forced to bring the personal quick save class because the next step has to be found out by failing repeatedly is not what I call a reasonable challenge, that is really stuff best left behind in the insert coin era. I´d argue a jp where the major challenge is no indicator of general direction and glitching off klunky textures, not to mention getting stuck in terrain at times without even having a chance to get back to the checkpoint for lack of a /death command, is poorly designed. Being forced to redo such things by later collection additions, not so much. I completed it once, that´s ok and it was somewhat satisfying. Go with a mesmer friend even and team jump it? Or do it on a mesmer so making a mistake is much more forgiving. Just find a mesmer to port you up if you don’t like the JP. This is actually a real challenge to complete and I thought it was a lot of fun even if it was frustrating. Said:I give GW2 a lot of kitten for poor design decisions but Chalice of Tears isn’t one of them.
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